Lectures and posters
The conference program will mainly focus on the lectures and posters of the topics mentioned in the right-hand column. In addition, structured sessions will be assembled in some fields of work, for which the contributions are initiated by the session chairs.
Plenary Lectures
Plenary lectures will be announced here starting in January 2025.
Structured Sessions
The structured sessions will be announced here in September 2024.
Structured Sessions
Acoular Workshop: Accessible and Reproducible Microphone Array Signal Processing with Python
Organised by: Ennes Sarradj, Oliver Ackermann Lylloff and Gert Herold
This workshop introduces Acoular, a german research foundation (DFG) funded open-source Python framework for microphone array signal processing that is under active development (project: 528753521).
The session will cover various microphone array applications and aspects of open-source software development, with a particular focus on training new users to apply Acoular in their own research and fostering collaboration within the scientific community. Attendees will gain practical experience with the framework through interactive code examples.
Acoustic Scene Analysis using Artificial Intelligence
Organised by: Jakob Abeßer and Toni Heittola
The session "Acoustic Scene Analysis Using Artificial Intelligence" explores key research directions in acoustic scene classification, sound event detection and sound event localization and detection to enhance model performance and address existing challenges related to
- Robustness to Device or Location Mismatch: Ensuring analysis systems perform well across varying recording devices or locations is crucial for applications like context-aware hearing aids or mobile phones. The focus is on models that generalize effectively in dynamic environments.
- Data Scarcity: Handling limited or imbalanced training data is a major challenge. Techniques to improve performance with minimal data are being explored to develop more resilient analysis systems.
- Relation Between Acoustic Scene Classification and Sound Event Detection: Investigating how specific sound events and their temporal patterns characterize acoustic scenes helps refine acoustic scene classification models, improving classification accuracy and how acoustic scene information can improve sound event detection process.
- Efficient Neural Network Structures: Techniques like pruning, model distillation, and student-teacher learning are being applied to create lightweight, efficient models for resource-constrained devices.
Cross-disciplinary Insights: Acoustic scene analysis's relationship to auditory scene analysis, room acoustics, and VR/AR highlights its broader applications, aiming for more accurate and immersive classification systems.
Advanced Signal Processing for Ultrasound
Organised by: Ute Rabe, Ulrike Steinmann and Frieder Lucklum
AUDICTIVE - Auditory Cognition in Interactive Virtual Environments
Organised by: Janina Fels and Carolin Breuer
With recent developments in hardware- and software technologies, audiovisual virtual reality (VR) has reached a high level of perceptual plausibility that overcomes the limitations of simple laboratory settings. Applying interactive VR technology is expected to help understand auditory cognition in complex audiovisual scenes that are close to real life, including acoustically adverse situations such as classrooms, open-plan offices, multi-party communication or outdoor scenarios with multiple (and moving) sound sources. This session aims at research where multi-sensory VR technology is used to investigate auditory perception and cognition in more complex scenes, reflecting real-life environments. Contributions can address basic theories of hearing and cognition, assessment of hearing and/or cognitive abilities, the benefit provided by hearing devices and/or evaluation/validation of VR systems used in hearing research.
Audio Signal Analysis, AI and other Tools in Musical Acoustics
Organised by: Christoph Reuter and Cumhur Erkut
In recent years, freely accessible audio signal analysis and synthesis libraries for Matlab, Python and Javascript have led to completely new ways of describing, analysing, and generating sounds, noises and music. Especially in conjunction with pre-trained models for a ‘human’ assessment of the genre or the emotional impact of music or for the separation of audio sources, we now have almost magical tools for audio processing, categorisation, and generation at our disposal, be it in music information retrieval, in the determination of spatial acoustic parameters, the estimation of genres and styles, the recognition of instruments, voices, etc. This structured session will focus on the latest developments in audio signal analysis, synthesis and/or AI with all their potential, possibilities and limitations.
Augmented Acoustic Reality
Organised by: Jürgen Peissig, Johannes Arend and Stefan Weinzierl
Building Acoustic Regulations and Classification for Housing ‒ Limits, Enforcement and Documentation
Organised by: Birgit Rasmussen and Christian Nocke
Building Acoustic Requirements in the Area of Conflict between Climate Protection, Building Costs, Health Protection and Comfort
Organised by: Martin Schneider and Birgit Rasmussen
Cavitation and Marine Noise: Advances in Experiments and Simulations
Organised by: Robert Mettin and Per Trøjgård Andersen
Efficient Technologies and Perceptual Optimization Of Dynamic Binaural Rendering
Organised by: Annika Neidhardt, Nils Meyer-Kahlen and Jens Ahrens
Generative Acoustic Design
Organised by: Stefan Weinzierl and Michael Vorländer
In generative acoustic design, numerical methods are not used to test the acoustic behaviour of a given scene, but to create an acoustic scene that optimally fulfils certain predefined properties. This can be achieved by combining a generator with a forward simulation and iterative optimisation or by direct inverse simulation. The session invites an exchange on numerical and algorithmic solutions in various fields of acoustics.
Innovations in Urban Development to Reduce Traffic Noise
Organised by: Christian Popp, Michael Jäcker-Cüppers and Hans Bendtsen
Interactions between Movements and Hearing
Organised by: Axel Ahrens and Eline Borch Petersen
In most daily communication situations we are moving our head, body, and eyes. This session covers topics where hearing influences our movement behavior and vice versa. We expect presentations and posters on all kinds of interactions between movements and auditory perception in the laboratory, the real world, and in virtual environments.
Methods for Technical and Perceptual Evaluations of Hearing Devices
Organised by: Valentina Zapata-Rodriguez and Axel Ahrens
Modeling of Flow-Induced Sound
Organised by: Stefan Schoder, Florian Krömer and Andreas Fischer
Noise at the Work Place
Organised by: Sandra Dantscher and Helga Sukowski
Noise Effects in Children
Organised by: Julia Seitz and Kerstin Persson Waye
Ocean Acoustics, Sonar, and Underwater Communication
Organised by: Jan Abshagen, Ivor Nissen, Gerhard Schmidt and Anton Homm
This session will be subdivided into:
- Ocean Acoustics 1, 2 & 3: Ships, Noise and Propagation
- Ocean Acoustics 4 & 5: Sonar & Underwater Communication
Outdoor Sound Propagation
Organised by: Elena Shabalina, Christoph Pilger and Andreas Fischer
Sustainability in Acoustics
Organised by: Benjamin Müller, Sara Ljubijankic and Cheolho Jeong
UAM/UAS noise emission and perception
Organised by: Gert Herold, Stephen Schade and Tobias Lade
Waves in Solids
Organised by: Leander Claes and Daniel Kiefer
Topics
- Active Acoustic Systems
- Acoustic Measurements and Sensor Technology
- Airplane Acoustics
- Audiological Acoustics
- Audio Technology
- Building Acoustics
- Bioacoustics
- Education in Acoustics
- Effects of Noise
- Electro-Acoustics
- Flow Acoustics
- History of Acoustics
- Hydro-Acoustics
- Medical Acoustics
- Musical Acoustics
- Noise Assessment
- Noise Propagation
- Noise Protection
- Numerical Acoustics
- Physical Acoustics
- Physiological Acoustics
- Psychoacoustics
- Room Acoustics
- Ship Acoustics
- Signal Processing
- Sound Design
- Soundscape
- Speech Processing
- Structure-Borne Sound
- Technical Acoustics
- Ultrasound
- Vehicle Acoustics
- Virtual Acoustics
- Vibration Engineering
and all other fields of acoustics.